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Logs de juegos que no funcionan con USB advance

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ifcaro
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Logs de juegos que no funcionan con USB advance

Mensaje por ifcaro » 09 Sep 2009, 15:07

wenas abro este hilo para recopilar los logs que dejan los juegos que no funcionan con el usb loader modificado para que deje log. Lo malo es que yo solo tengo un USB de 2gb y no puedo hacer pruebas casi :sad:

Si alguien tiene o puede y quiere conectar la ps2 al pc con ps2link, le puedo pasar el elf modificado y que vaya posteando los logs a ver si conseguimos que algun juego funcione.

HALF-LIFE: (me acabo de dar cuenta de que funciona con ps2load asique dejo los 2 logs (con y sin ps2load)
[quote="Sin PS2LOAD"] open name cdrom0:\SLES_505.09;1 flag 1 data 37b78 open fd = 4 loadmodule: fname rom0:UDNL args 22 arg RD0:001AFD00.0002D090 loadmodule: fname cdrom0:\IRX\SIO2MAN.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:\IRX\PADMAN.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:\IRX\USBD.IRX;1 args 0 arg loadmodule: id 32, ret 1 loadmodule: fname cdrom0:\IRX\USBKEYBD.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:\IRX\USBMOUSE.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:\IRX\LIBSD.IRX;1 args 0 arg loadmodule: id 35, ret 0 loadmodule: fname cdrom0:\IRX\SDRDRV.IRX;1 args 0 arg SDR driver version 2.0.0 (C)SCEI Exit rsd_main loadmodule: id 36, ret 0 loadmodule: fname cdrom0:\IRX\MCMAN.IRX;1 args 0 arg loadmodule: id 37, ret 0 loadmodule: fname cdrom0:\IRX\MCSERV.IRX;1 args 0 arg loadmodule: id 38, ret 0 loadmodule: fname cdrom0:\IRX\GBXCD.IRX;1 args 0 arg loadmodule: id 39, ret 0 Memory free before initialization: [1246720]. Memory free after initialization : [437504]. Sync Loading Started Starting Sector: [16] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [22] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [22] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [23] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [23] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [24] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [24] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [25] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [25] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [26] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [26] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [27] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [27] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [28] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [28] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [29] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [29] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [30] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [30] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [59628] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Ready to go. Going. Streaming Started Starting Sector: [31] Num Sectors : [12] Finished streaming in [2] loops. Remaining sectors [0] . Ready to go. Going. Streaming Started Starting Sector: [60004] Num Sectors : [11] Finished streaming in [2] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [55754] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [59624] Num Sectors : [4] Finished sync loading in [1] loops. Remaining sectors [0] . Ready to go. Going. Streaming Started Starting Sector: [59628] Num Sectors : [376] Finished streaming in [24] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [62083] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [179971] Num Sectors : [91] Finished sync loading in [3] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [61628] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [62044] Num Sectors : [6] Finished sync loading in [1] loops. Remaining sectors [0] . Ready to go. Going. Streaming Started Starting Sector: [62050] Num Sectors : [29] Finished streaming in [2] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [62166] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [141182] Num Sectors : [19] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [179964] Num Sectors : [6] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [179970] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [179960] Num Sectors : [4] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [62079] Num Sectors : [3] Finished sync loading in [1] loops. Remaining sectors [0] . [/quote][quote="Con PS2LOAD"] open name cdrom0:\SLES_505.09;1 flag 1 data 38778 open fd = 4 loadmodule: fname rom0:UDNL args 22 arg RD0:001A8D00.0002D090 loadmodule: fname cdrom0:\IRX\SIO2MAN.IRX;1 args 0 arg loadmodule: id 30, ret 0 loadmodule: fname cdrom0:\IRX\PADMAN.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:\IRX\USBD.IRX;1 args 0 arg loadmodule: id 32, ret 1 loadmodule: fname cdrom0:\IRX\USBKEYBD.IRX;1 args 0 arg loadmodule: id 33, ret 0 loadmodule: fname cdrom0:\IRX\USBMOUSE.IRX;1 args 0 arg loadmodule: id 34, ret 0 loadmodule: fname cdrom0:\IRX\LIBSD.IRX;1 args 0 arg loadmodule: id 35, ret 0 loadmodule: fname cdrom0:\IRX\SDRDRV.IRX;1 args 0 arg SDR driver version 2.0.0 (C)SCEI Exit rsd_main loadmodule: id 36, ret 0 loadmodule: fname cdrom0:\IRX\MCMAN.IRX;1 args 0 arg loadmodule: id 37, ret 0 loadmodule: fname cdrom0:\IRX\MCSERV.IRX;1 args 0 arg loadmodule: id 38, ret 0 loadmodule: fname cdrom0:\IRX\GBXCD.IRX;1 args 0 arg loadmodule: id 39, ret 0 [color=#FF0000]Memory free before initialization: [1245952]. Memory free after initialization : [436736]. [/color] Sync Loading Started Starting Sector: [16] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [22] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [22] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [23] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [23] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [24] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [24] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [25] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [25] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [26] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [26] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [27] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [27] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [28] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [28] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [29] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [29] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [30] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [30] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [59628] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Ready to go. Going. Streaming Started Starting Sector: [31] Num Sectors : [12] Finished streaming in [2] loops. Remaining sectors [0] . Ready to go. Going. Streaming Started Starting Sector: [60004] Num Sectors : [11] Finished streaming in [2] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [55754] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [59624] Num Sectors : [4] Finished sync loading in [1] loops. Remaining sectors [0] . Ready to go. Going. Streaming Started Starting Sector: [59628] Num Sectors : [376] Finished streaming in [24] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [62083] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [179971] Num Sectors : [91] Finished sync loading in [3] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [61628] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [62044] Num Sectors : [6] Finished sync loading in [1] loops. Remaining sectors [0] . Ready to go. Going. Streaming Started Starting Sector: [62050] Num Sectors : [29] Finished streaming in [2] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [62166] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [141182] Num Sectors : [19] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [179964] Num Sectors : [6] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [179970] Num Sectors : [1] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [179960] Num Sectors : [4] Finished sync loading in [1] loops. Remaining sectors [0] . Sync Loading Started Starting Sector: [62079] Num Sectors : [3] Finished sync loading in [1] loops. Remaining sectors [0] . [color=#BF0000]Music playing started Track : [-1] Looping : [1] Starting Sector: [55206] Num Sectors : [430] File Size : [879744] Starting nax: [20494] Loop [0] Nax [0] Lsax [20480] SectorsLeft [430] Ready to go. Going. Streaming Started Starting Sector: [43] Num Sectors : [738] First nax [21356] Loop [30] Nax [23284] Lsax [23280] SectorsLeft [382] Loop [60] Nax [23288] Lsax [23280] SectorsLeft [382] Finished streaming in [47] loops. Remaining sectors [0] . Loop [90] Nax [23282] Lsax [23280] SectorsLeft [382] Loop [120] Nax [23292] Lsax [23280] SectorsLeft [382] Loop [150] Nax [23286] Lsax [23280] SectorsLeft [382] Loop [180] Nax [23282] Lsax [23280] SectorsLeft [382] ...[/color] [/quote]

zackner
Mensajes: 3
Registrado: 15 Dic 2009, 20:01

Re: Logs de juegos que no funcionan con USB advance

Mensaje por zackner » 15 Dic 2009, 20:12

Hola ifcaro levo bastante tiempo mirando tu trabajo y me parece estupendo pero me gustaria preguntarte una cosa.
Si alguien tiene o puede y quiere conectar la ps2 al pc con ps2link
dices eso por que el USB Loader manda el log al ordenanador o que si es en caso afirmativo no puedes hacer que el log se ponga en un txt en el pendrive o tarjeta que se usase en el USB Loader ya se que las versiones normales tienen los codigos de colores pero viendo los logs yo creo que da una idea mas general.
Te digo esto por que hay gente como yo que quisiera ayudarte con esto pero ni tengo el adaptador de red ni ps2 slim asi que por eso te lo digo.
Ademas con esto del log es mas exacto que un user te diga la retaila de colores que le sale porque a lo mejor se equivoca y se puede liar.

PD:A mi me gustaria ayudarte ya que tengo docenas de juegos que puedo probar y un resplandeciente pendrive de 16 GB y un HDD externo de 40 GB XD

ifcaro
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Re: Logs de juegos que no funcionan con USB advance

Mensaje por ifcaro » 15 Dic 2009, 20:55

zackner escribió:Hola ifcaro levo bastante tiempo mirando tu trabajo y me parece estupendo pero me gustaria preguntarte una cosa.
Si alguien tiene o puede y quiere conectar la ps2 al pc con ps2link
dices eso por que el USB Loader manda el log al ordenanador o que si es en caso afirmativo no puedes hacer que el log se ponga en un txt en el pendrive o tarjeta que se usase en el USB Loader ya se que las versiones normales tienen los codigos de colores pero viendo los logs yo creo que da una idea mas general.
Te digo esto por que hay gente como yo que quisiera ayudarte con esto pero ni tengo el adaptador de red ni ps2 slim asi que por eso te lo digo.
Ademas con esto del log es mas exacto que un user te diga la retaila de colores que le sale porque a lo mejor se equivoca y se puede liar.

PD:A mi me gustaria ayudarte ya que tengo docenas de juegos que puedo probar y un resplandeciente pendrive de 16 GB y un HDD externo de 40 GB XD
Esto ya es antiguo, ya no trabajamos con usb advance, sino con open ps2 loader.

zackner
Mensajes: 3
Registrado: 15 Dic 2009, 20:01

Re: Logs de juegos que no funcionan con USB advance

Mensaje por zackner » 15 Dic 2009, 20:59

ifcaro escribió:Esto ya es antiguo, ya no trabajamos con usb advance, sino con open ps2 loader.
Verdad no se por que pero siempre me confundo sorry por molestar

ifcaro
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Re: Logs de juegos que no funcionan con USB advance

Mensaje por ifcaro » 15 Dic 2009, 21:01

zackner escribió:
ifcaro escribió:Esto ya es antiguo, ya no trabajamos con usb advance, sino con open ps2 loader.
Verdad no se por que pero siempre me confundo sorry por molestar
Tampoco molestas :confused:

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